![]() The four B/C/D/E Sheets bring you all the other pieces you need to decorate your map. Depending on which theme you are going with, there are four different A4 sheets so you have several possibilities to choose from - Dark, Light, Lightning or Metal. This set brings you all the needed tiles to create a fully equipped dungeon for these settings. Was it magic that shaped the metal into the dungeon you are now visiting? Or an ancient, now extinct species? Or maybe a higher advanced culture you just stumbled upon? ![]() Point is, creating your own atlas images of powered-by-2 images, placing only what you really need from this huge set of assets.Kokoro Reflection has another pack ready for you - this time, a new addition to their Elemental Dungeon Tileset series! For example, i made an items.png, placing all my items there around 512x512 which is guaranteed to work anywhere. What you can do instead (and i'm doing in my game) is selecting only the tiles you really want for your game, placed into carefully crafted images of an at most 2048x2048 sized texture to achieve maximum compatibility. Increasing an image of 2048x1536 to something like 3072x2304 (150%) is not something a GPU processor would ever like or RPG maker for that part. ![]() ![]() Still, the problem starts with the huge images. Embedded devices are harder to forgive in that part.īesides all that, you might crashed into a hardware limit set by RPG Maker itself which i don't know about. It's also non powered-by-2 image, some drivers still doesn't even support it and you may have performance hits where it works. Provided you're already resized the texture to 150% of its size, you get a texture that will have even bigger problems in the future. Many mobile phones does not supported bigger resolutions than 2048x2048. android and iOS) you'll find yourself in a world of hurt. The image itself it's 2048x3040, which is pretty huge and while desktop OpenGL/DirectX versions might be able to load it, if you're targetting embedded OpenGL (i.e. I don't know what is that 16th row you're referring to but if you're trying to load the entire atlas (provided above) as a single texture, you will have great problems of compatibility in the future. I am also doing a game using those wonderful assets but am not using any packages like RPG Maker or Unity or anything else, just plain OpenGL and my own 3D engine so i have a better grasp of limitations. zip files for a full list of the contributors. These tiles are a collaborative effort of many artists. Have you ever played Dungeon Crawl Stone Soup? You should.
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